
- #Campaign cartographer 3 interface install#
- #Campaign cartographer 3 interface update#
- #Campaign cartographer 3 interface upgrade#
- #Campaign cartographer 3 interface plus#
- #Campaign cartographer 3 interface series#
Then, a third request for popping the hood of my faux hand-drawn endeavours prompted yet another consideration of focus and approach and – would you believe it – a third iteration seemed more appropriate after all.Īnyway, here is the rather lengthy introduction. Not too long after, there was also a request for a tutorial being made and while a completely different script was already in the making for the first article, I figured I might as well splice thoughts and ideas. That is, using it to the best of my abilities. Let’s hand over to him:Ī while back, it was suggested that I write an article about the train of thought and process of using Campaign Cartographer in what has to be among the least time-efficient ways possible. It’s so different from the usual battlemap styles (varied as they are), that everybody was wondering “how did he do it?”.Īfter creating an Annual style based on his work in September 2019, he’s now spilling even more secrets in the following article “Doodles & Drawings”. Ralf | Novem| handdrawn, Hans Anders BergströmĪnders Bergström – known as Lillhans on the ProFantasy forum – has astounded us at ProFantasy and the whole CC3+ community with his aquarelle-style drawings for a while now, with many of us having trouble believing that they were done in CC3+. We’ve also added four fast and easy CC3+ export settings that give you a beautiful base to work from in CC3+’s most poular drawing styles.

– Color key should better fit its window. – Added ProFantasy-style normal map calculation. – Handles FCW templates better, including sheets and reading compressed templates. – Better CC3 output (better geometry, better rivers). – Single application look, better matching the OS defaults. – Prescale offset editing is now on by default. – Fixed crash with odd-sized selection import. – Explicit coastline map feature now available on Advanced export options.
#Campaign cartographer 3 interface update#
– Color Key will now update correctly on changes. – Fixed some visual elements in dialogs being offset from their ocrrect location. – Fixed crash with climate painting toolbar. – Fixed crash with Expand Land in Offset. – Fixed CC3+ export setting advanced contours. – Added FT3-style CC3+ export setting “Jherion” – Added export settings for common CC+3 styles (Mike Schley, Jon Roberts, Herwin Wielink). – Includes “The One-Day Worldbuilder” Annual issue by Sue Daniel (CC3+ required).

Here are the release notes on 3.5.1, the version number of Fractal Terrains 3+:
#Campaign cartographer 3 interface install#
As it is a 64-bit software and uses a different setup architecture from FT3, it is a complete new install, meaning you can install it in addition to FT3 and uninstall that older version at your leisure.
#Campaign cartographer 3 interface upgrade#
This version is a free upgrade to Fractal Terrains and available from your registration page among the other Fractal Terrains 3 downloads. Joe Slayton has been hard at work to update Fractal Terrains with a 64-bit core, greatly improving the speed and editing detail of his world building tool, while also adding more functionality and ironing out various kinks. We are happy to announce a new version of Fractal Terrains: Fractal Terrains 3+.

#Campaign cartographer 3 interface series#
Remy Monsen continues his series on developing add-ons for Campaign Cartographer, creating dynamic dungeon tools in the process.Browse through the community’s Maps of the Month for October.

#Campaign cartographer 3 interface plus#
